My curiosity about the world is what drives my creativity and fuels my search for design solutions. I love creating worlds that are compelling and believable, and often find myself hungrily exploring all the information and reference I can find on a subject.
I'm passionate about storytelling, and have a deep appreciation for the many layers that make a story successful. As a designer, I try to consider all the richness of detail and subtlety that can reinforce the immersive quality of a world.
In an industry that is constantly evolving, with a bar that's always raising, I'm always hungry for new techniques, tools, and knowledge that improve my value as an artist and designer. My tools of choice these days are Blender and Photoshop.
Concept Art, Promotional Art, and Cinematics
Creation of concept designs for World Kits, based on vision and reference provided by Art Director. Responsible for generating highly communicative, production ready designs for entire Worlds.
Handling of all art production and Unity implementation thereof, for a small mobile app developer. Creation of UI and graphic design elements under supervision of art director, and close cooperation with engineer to implement resulting art assets in game engine.
Creation of illustration and animation on a variety of contract projects, including storyboards for a pilot episode of an animated television show, illustrations for a mobile card game, motion graphics for advertising, and various others.
Responsible for all art aspects of video slots game design, from ideation through rough concepts to completed, polished assets and animations.
Created humorous illustrations to accompany text content of two books, based on written descriptions and feedback from the author.
Created and animated isometric environment elements for Simpsons Tapped Out mobile game.
Using provided storyboards, graphic assets, and voice-over, created several polished
motion graphics videos for product promotion.