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Aaron Austin
Aaron Austin
Concept Artist
Northern California , United States

Summary

My curiosity about the world is what drives my creativity and fuels my search for design solutions. I love creating worlds that are compelling and believable, and often find myself hungrily exploring all the information and reference I can find on a subject.

I'm passionate about storytelling, and have a deep appreciation for the many layers that make a story successful. As a designer, I try to consider all the richness of detail and subtlety that can reinforce the immersive quality of a world.

In an industry that is constantly evolving, with a bar that's always raising, I'm always hungry for new techniques, tools, and knowledge that improve my value as an artist and designer. My tools of choice these days are Blender and Photoshop.

Skills

Concept DesignEnvironment DesignCharacter DesignProp DesignStoryboardingIllustration

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Flash
Flash
Blender
Blender
Unity
Unity
Spine 2D
Spine 2D

Experience

  • Concept Artist at Carbonated Inc
    United States of America
    January 2021 - Present

    Concept Art, Promotional Art, and Cinematics

  • Concept Artist at KitBash 3d
    United States of America
    February 2020 - January 2021

    Creation of concept designs for World Kits, based on vision and reference provided by Art Director. Responsible for generating highly communicative, production ready designs for entire Worlds.

  • 2d Artist/ Animator at Winistry
    San Francisco, United States of America
    February 2016 - July 2018

    Handling of all art production and Unity implementation thereof, for a small mobile app developer. Creation of UI and graphic design elements under supervision of art director, and close cooperation with engineer to implement resulting art assets in game engine.

  • Animator and Illustrator at Freelance
    San Francisco, United States of America
    December 2016 - February 2017

    Creation of illustration and animation on a variety of contract projects, including storyboards for a pilot episode of an animated television show, illustrations for a mobile card game, motion graphics for advertising, and various others.

  • 2d Artist at Koolbit
    San Francisco, United States of America
    April 2013 - December 2016

    Responsible for all art aspects of video slots game design, from ideation through rough concepts to completed, polished assets and animations.

  • 2d Artist at Present Creative
    San Francisco, United States of America
    December 2013 - April 2014

    Created and animated isometric environment elements for Simpsons Tapped Out mobile game.

  • Motion Graphics Designer at Wunderwerks Design
    San Francisco, United States of America
    December 2012 - April 2013

    Using provided storyboards, graphic assets, and voice-over, created several polished

    motion graphics videos for product promotion.