Aaron Austin
Aaron Austin
Concept Artist
San Francisco, United States of America

Summary

Above all else, I consider myself a creative problem solver. Since graduating from the Art Institute in 2013 I've worked on game art in a variety of capacities, always motivated to find elegant solutions and create beautiful results. In an industry that is constantly evolving, I have no trouble staying hungry for new techniques, tools, and knowledge that improve my value as an artist- it’s fun for me. I love creating worlds that are compelling and believable and consistent, and I find inspiration in anything and everything around me.

Skills

Concept DesignEnvironment DesignStoryboarding2D AnimationMotion GraphicsGraphic DesignUI Design

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Flash
Flash
Blender
Blender
Unity
Unity
Spine 2D
Spine 2D

Productions

  • Slotaday hi res icon
    • Mobile Game
      Slot A Day
    • Year
      2016
    • Role
      Designer/ Animator
    • Company
      Winistry
  • 246x0w
    • Mobile Game
      1 Up Casino
    • Year
      2012
    • Role
      2d Artist
    • Company
      Koolbit
  • Tapped out
    • Mobile Game
      Simpsons Tapped Out
    • Year
      2012
    • Role
      2d Artist
    • Company
      Present Creative

Experience

  • 2d Artist/ Animator at Winistry
    San Francisco, United States of America
    February 2016 - July 2018

    Handling of all art production and Unity implementation thereof, for a small mobile app developer. Creation of UI and graphic design elements under supervision of art director, and close cooperation with engineer to implement resulting art assets in game engine.

  • Animator and Illustrator at Freelance
    San Francisco, United States of America
    December 2016 - February 2017

    Creation of illustration and animation on a variety of contract projects, including storyboards for a pilot episode of an animated television show, illustrations for a mobile card game, motion graphics for advertising, and various others.

  • 2d Artist at Koolbit
    San Francisco, United States of America
    April 2013 - December 2016

    Responsible for all art aspects of video slots game design, from ideation through rough concepts to completed, polished assets and animations.

  • Illustrator at CJ Grace
    San Francisco, United States of America
    April 2013 - February 2017

    Created humorous illustrations to accompany text content of two books, based on written descriptions and feedback from the author.

  • 2d Artist at Present Creative
    San Francisco, United States of America
    December 2013 - April 2014

    Created and animated isometric environment elements for Simpsons Tapped Out mobile game.

  • Motion Graphics Designer at Wunderwerks Design
    San Francisco, United States of America
    December 2012 - April 2013

    Using provided storyboards, graphic assets, and voice-over, created several polished

    motion graphics videos for product promotion.