Above all else, I consider myself a creative problem solver. Since graduating from the Art Institute in 2013 I've worked on game art in a variety of capacities, always motivated to find elegant solutions and create beautiful results. In an industry that is constantly evolving, I have no trouble staying hungry for new techniques, tools, and knowledge that improve my value as an artist- it’s fun for me. I love creating worlds that are compelling and believable and consistent, and I find inspiration in anything and everything around me.
Handling of all art production and Unity implementation thereof, for a small mobile app developer. Creation of UI and graphic design elements under supervision of art director, and close cooperation with engineer to implement resulting art assets in game engine.
Creation of illustration and animation on a variety of contract projects, including storyboards for a pilot episode of an animated television show, illustrations for a mobile card game, motion graphics for advertising, and various others.
Responsible for all art aspects of video slots game design, from ideation through rough concepts to completed, polished assets and animations.
Created humorous illustrations to accompany text content of two books, based on written descriptions and feedback from the author.
Created and animated isometric environment elements for Simpsons Tapped Out mobile game.
Using provided storyboards, graphic assets, and voice-over, created several polished
motion graphics videos for product promotion.